[Sun] 12 Nov (Mr Mine and Mrs Explosive)

How we died (in the future)
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[Sun] 12 Nov (Mr Mine and Mrs Explosive)

Post by SuicideKing » Sun Nov 12, 2017 10:21 pm

20 of the finest Revolutionaries came to revolve around today's session.

Run List: Mission makers, leadership elements and everyone else who's interested in how the missions played out is encouraged to check out http://server.folkarps.com/r3/ for a 2D recording and playback of each mission.

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Re: [Sun] 12 Nov (Mr Mine and Mrs Explosive)

Post by stonie » Mon Nov 13, 2017 2:06 pm

First of all, this has been the session in which I crossed the line of playing Arma for 1000h :dance:

Maximum Impact
Overall nice mission. There's been a lot of waiting in the beginning (that's the realism part I guess) until engineers found the manual for the mine detector (also realism), and then missed a few. Things got pretty serious very fast. Skip ahead to 20:00 if you want to miss Shado doing ... stuff

Rebel Raiders
Quite intense mission, insertion at a hot LZ and later the artillery were terrifying.

Inter IV
Intense adverserial with a lot of initial waiting, and bad PR for that burger diner.

Mao Mao
There's been smoke at a lot of locations without enemies nearby. A lot of helicopters. A LOT

Operation Trojan
Played Afterparty style. I really like the light show in the end. For cold vics the titan is probably the worst weapon to use.

Rally Malden
Rally, first time with a change to night, without warning.

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