Mission makers, leadership elements and everyone else who's interested in how the missions played out is encouraged to check out http://server.folkarps.com/r3/ for a 2D recording and playback of each mission.
First of all, this has been the session in which I crossed the line of playing Arma for 1000h
Overall nice mission. There's been a lot of waiting in the beginning (that's the realism part I guess) until engineers found the manual for the mine detector (also realism), and then missed a few. Things got pretty serious very fast. Skip ahead to 20:00 if you want to miss Shado doing ... stuff
Quite intense mission, insertion at a hot LZ and later the artillery were terrifying.
Intense adverserial with a lot of initial waiting, and bad PR for that burger diner.
There's been smoke at a lot of locations without enemies nearby. A lot of helicopters. A LOT
Played Afterparty style. I really like the light show in the end. For cold vics the titan is probably the worst weapon to use.
Rally, first time with a change to night, without warning.