[Tue] 17 Jun 2014 (Behold, for it is upon us!)
Posted: Tue Jun 17, 2014 10:19 pm
Missions:
Also, you comrades have all helped a lot, as you, more or less unwittingly, have been the guinea pigs on which this new framework for digital death has been tested.
First we played a round of Wolfenswans "Manhunt". Apparently, the meeting was held in a bit of a hurry, making Indfor's task a bit too difficult.
Then we got to revisit all our Arma 2 traumas in Satire's smoking fresh "Clear Skies 2035". Word on the street is that more pain and death was assumed to be in the making, but a small civil war between different AI made our jobs a little easier. Most of you made it past the finish line, which was impressive in itself, only to meet the end boss "host who forgets to execute ending script on the server, and only executes it locally...."
We then went looking for even more pain in the classically cruel "Surfin". Mortars and bunkers ahoy! To chill off after that, we set everything to "darkest possible", and did a quick run of Internecine, which ended in a complete rout for Defendfor.
Then, to end it all in a spirit of friendlyness and cooperation, we loaded up Racethunder XL.
As mentioned during slotting: Now that F3 3-1-0 is out, we wonder if we might get that special mission you have somewhere in the back of your head made. To help with that we will attempt to set up some Mission Making Workshops, and everybody who has curiously stared at the mission editor wondering just what it can do, is free to head over here : http://www.folkarps.com/forum/viewtopic.php?f=44&t=1316 or let us know in Skype chat.
Also, if you, during the mission, noticed something that seemed so RIGHT that some might try to paint it as WRONG, like, you know, flying dead people, voodoo curses that make healing impossible, or being given a remote controlled A-164 as UAV-operator. Then be sure to let us know below or in a message on Skype or via a PM on the forums.
- Manhunt
- Clear Skies 2035
- Surfin
- Internecine
- Racethunder XL
Also, you comrades have all helped a lot, as you, more or less unwittingly, have been the guinea pigs on which this new framework for digital death has been tested.
First we played a round of Wolfenswans "Manhunt". Apparently, the meeting was held in a bit of a hurry, making Indfor's task a bit too difficult.
Then we got to revisit all our Arma 2 traumas in Satire's smoking fresh "Clear Skies 2035". Word on the street is that more pain and death was assumed to be in the making, but a small civil war between different AI made our jobs a little easier. Most of you made it past the finish line, which was impressive in itself, only to meet the end boss "host who forgets to execute ending script on the server, and only executes it locally...."
We then went looking for even more pain in the classically cruel "Surfin". Mortars and bunkers ahoy! To chill off after that, we set everything to "darkest possible", and did a quick run of Internecine, which ended in a complete rout for Defendfor.
Then, to end it all in a spirit of friendlyness and cooperation, we loaded up Racethunder XL.
As mentioned during slotting: Now that F3 3-1-0 is out, we wonder if we might get that special mission you have somewhere in the back of your head made. To help with that we will attempt to set up some Mission Making Workshops, and everybody who has curiously stared at the mission editor wondering just what it can do, is free to head over here : http://www.folkarps.com/forum/viewtopic.php?f=44&t=1316 or let us know in Skype chat.
Also, if you, during the mission, noticed something that seemed so RIGHT that some might try to paint it as WRONG, like, you know, flying dead people, voodoo curses that make healing impossible, or being given a remote controlled A-164 as UAV-operator. Then be sure to let us know below or in a message on Skype or via a PM on the forums.