The Sting
Mafia Boss (CO)
The plan was simple, find a way out of the graveyard and run to the rendesvouz point. A1 would take point and follow the glorious path set forth by my markers. (Also, apparently mafia doodz have GPSes nowadays. Modernity man.......) Anyway. We ran, then ran some more, then ran a bit more, then A1/2 made it to their designated covering positions. (Because i was totally not just gonna board the boat and leave you all high and dry, right!) Then we decided that we needed to show dem coppers who da boss be in this city and not just flee like cowards. So the boat was left on the beach, shots were fired to attract attention, and it was time for a shootout at the OK Corral.
Which went swimmingly until i was injured, whereafter all of A1 made quite the effort of not ever coming to my rescue despite repeated pleas. Shortly after Tigershark said he was on his way i was healed up by a copper and promptly shot.
Into The Fire
CO
Two choppers, three fireteams, a lone ranger fireteam in the city and a pilot. Hoo boy, thats a handful. Oh well. The good news was that Airblade could show us which LZ would be murder by flying over it and being shot down. Now if only he'd crashed into the forces trying to pin down Head and his FIA fireteam.
(
Disclaimer : Crashing into enemies with damaged helicopters/etc is generally not appreciated by the party, and your corpse will most likely be put on trial if you ever do so. The thought of it is beautiful though. (AND VERY, VERY COUNTER-REVOLUTIONARY, COMRADE!
))
Anyways. I can't imagine it being too fun for our brave FIA, since the mission pretty much amounted to "stay down, stay safe, we're coming soon(ish)!", so i hope they found some fun somehow. As for the rest of us the landing went pretty decent (besides some weird divide by zero bug and a red chain moment JUST as we were landing.......
)
The approach to the city was relatively quiet, which gave me some time to tell my fireteams where to move and stuff. Its really nice to get some tactical time before the shooting starts, it helps to warm up a little, especially if you have english as a secondary language like me.
We moved to the edge of the city, lost Kefirz' A2, tried to press as close to the house where FIA+Pilot was hiding, but in the end we asked them to leg it towards Bodge's A1.
Meanwhile i was getting cockier and cockier with my LZ Extract marker, moving it ever closer to our current location, as i wanted us out as fast as possible. As it was the location seemed decent and we had control of that corner of the city, so it should've worked. This was blip2's moment! He had patiently waited out over the sea for the duration of the mission, and now, his moment of glory, rescuing us from an overwhelming force just next to our current location.
Aaaaand then he overshot the LZ by a wide margin, ended up way too far north, got shot up, crashed, died.
All the while i'd just linked up with the pilot.
I had a great time with that one. Thanks to everybody who had to talk to me over the course of the mission.
Miscommunication
CO FIA? FAI? Oh fugk it... WINFOR!
Buildings sure do blow up easily, won't you all agree?!
Anyway. Tactical blob eastwards, let A1 control the corner west of the TV station, have A3 ninja their way south whilst A2 moves in to control.
Would totally have worked if not for the pesky opponents and their blowing up the building we were supposed to control the situation from......
So we had to improvise.... I tried to get most people moving north, so we could cross the street further up there, then slowly work our way back down south to the TV station from that direction. Cohesion tends to go to les beaucoup crap quite fast in urban combat situations, i died before i had time to notice....
Yielding Sabre
ASL
I'll be honest. I've been ASL for that EXACT PLAN before, and i hate it plenty. Now i am generally not a fan of splitting up forces overly much, especially not when we're understrength, and doubly so when its a wolfenswan mission. It tends to lead to much, painful and lonely death, and it tends to destroy all force cohesion as soon as one SL and an FTL has kicked the bucket. Luckily this wasn't as much of a problem this time around as Bravo+MAT had a 11/12 casualty rate pretty fast.
Anyway. I kind of knew what lay ahead for Alpha but tried not to meta much. A bit difficult, as i wanted to do it just a little bit different this time around. We avoided some contacts south of our first hill, and then i sent A1 across the road, through some bushes and over to a small hill that seemed like a groovy place. Unfortunately parts of A1 thought "move directly east through the bushes then south when you're directly north of your WP meant "take the shortcut and move diagonally across the open field, get shot and die!"
We kept moving though. Made it past the part with the minefields and the lack of cover. Made it into the city. We even made it to the tower we were supposed to blow up!
Then we blew up at least three/four of our survivng forces with the charges we set at the tower....
Then it was to me and Grizzly? to do a daring rescue of the lone survivor in Bravo, who was still at Bravo WP1. We were rapidly approaching him in a truck when he told us "Oh, and i'm still being shot at by an IFV up here...!"
I decided to try anyway, but got killed whilst he was boarding the truck. Which triggered the casualty cap.
Hilarious stuff!