Also, here's a short little hosts take :
Goisse Green : The plan seemed pretty nice, as soon as everybody got on board with what it was and tried to execute it. Bit of a shame that our support vehicle got fucked so early, but thems the breaks. Alpha probably spread out a bit too much and i'm pretty certain the reinforcements decided that they wanted to join the party early, but hey at least parts of us got to die up by the scenic church. I honestly have no idea how CO group and some attachments managed to wiggle their way to victory in that one to be honest..... Also that AA system seemed to think it was something competely different. Any video of that from people that were alive?
Momentum : Yes, this is it! 28 doodz, super cool two squad Arma. What could possibly go wrong? Ah yes, yours truly could pick a shitty nighttime defense mission with way too many swarming deadly hostiles.... =/ Sorry about that one....
Eminence Front : So lets do it again with another super swarmy mission and slightly less players, and lo and behold the curse of being over 25 players was lifted. At least from Alphas perspective the route into town was interesting and not super deadly and the mission ramped up over time until anybody who hadn't gotten the partys specialized wheat field defensive maneuvering course were dead. Also, i like that there were so darned many kamyshes in that thing and i still feel as we could've gotten out with a bit more organization in our retreat.
Rainbow Bridge : Being the IDAP guy i don't know how it felt from the rescue force side of things, but the mission seemed to play out nice from my end. Scary encounters until we suddenly come across an injured rescue force guy and try to get out from jungle road helicopter landings, with the added bonus of one of the helicopters actually crashing into the trees but making it back down to ground without killing everybody, which was super cool.
Then some weird ending trigger thing happened and you guys didn't get to play out your desperate defense waiting for the chopper to come back to rescue you all, which sucked.
Patrol Base : What's the deal with me and picking missions that lead us all into AI-swarm doom for this session anyway? This mission was super fun and pretty well organized up until -that- house and -that- open field. Whereafter we all slowly but surely succumbed to our own idiotic ability to not just decide to nope the fuck out of there. Which, y'know, IF ANYBODY HAD READ THE BRIEFING WE SHOULD'VE KNOWN WAS A PERFECTLY VIABLE OPTION AT THAT STAGE....
But hey, we got to watch one CAS run before it was shot down?/the pilot decided we weren't cool enough for more than one more boom. And the helicopter overhead was a nice toy to have.
Also, at least one player learnt the valuable lesson that if an HMG technical drives past you and seems not to notice you its a really really really bad idea to take a potshot at it......
The Crucible : 12 PLAYER CRUCIBLE, MAYHEM, MURDER, TRACTORS :