[GM] 20 March 2021 (We Ain't Comin Out Alive)

How we died (in the future)
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Flying
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Joined: Wed Jun 21, 2017 9:18 pm

[GM] 20 March 2021 (We Ain't Comin Out Alive)

Post by Flying »

A rather encouraging 29 players joined us to fight Communists and chase down nuclear weapons this evening. Both Mainlanders and Islanders joined today in our monthly Global Mobilization session!

We've successfully recovered the aforementioned nuke, were blown up during the night, were blown up during the day, and arrows were broken in the jungles of Tanoa.

Ah yes, we've also blown each other up with potatoes.

Runlist:
  • Minutes to Midnight [Co-op]
  • Nightlight GM [Co-op]
  • Livgarde 2000 [GM] [Co-op]
  • Lost Platoon [GM] [Co-op]
  • Rally: Bordering on Insanity [Afterparty]
  • House Rules [Afterparty]
  • House Rules B [Afterparty]
  • Rocket League [Afterparty]
  • House Rules [Afterparty]
  • Rally: Big Wef [Afterparty]
  • The Crucible [Afterparty]
Remember to check out, promote, and contribute to the Party YouTube channel using this elegant and finely-crafted link.

You can review the missions we played tonight to improve your combat effectiveness score, using our R3 Mission Replay System. Remember, the Party is always watching! And so are your friends. From the grave. Where you put them. You monster.

If you would like to get some help with becoming an excellent leader :commissar: why not check out the Leadership Programme? This will let you get direct access to a host who will be happy* to guide you through commanding a mission, especially if you have a cruel and devious plan.

You may have noticed that some people have FA flags all over them. You may have thought "wow, what a cool guy! I want to be like them when I grow up!" Well, there's no need to grow up just yet. Instead, click on this link here and you too can have an FA flag of your own.

If you want a real FA flag all over your real body, click here to learn how to get a real FA t-shirt of your very own. Contributes to server operation as well as your Party status!

One last thing! If you would like to contribute to the server fund that allows FA to keep running sessions, you can PayPal your last grubby potato to server-fund@folkarps.com, or click here to use the Party's new and improved organ donation service.


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Costno
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Joined: Tue Jan 13, 2015 10:13 pm
Location: A Modless Leninist Institution

Re: [Sat] 20 March 2021 (We Ain't Comin Out Alive)

Post by Costno »

Minutes to Midnight
ASL:
ASL in this one was assault squad leader, given the ORBAT was 3 Fireteams + ASL + CO + Recon. I was assigned two of the fireteams and told to make an assault on the town north of the woods were the badguys would likely be storing their truck.

Movement went wonderfully smooth. We only had one hedgerow to make use of for advancing on the town, but we kept that between us and the three regular east german soldiers to the south, and the one irregular guy on the edge of town was taking a smoke break, nothing would interrupt his break. Except for bullets in a few minutes. We bounded along this hedgerow and got sunk into the town.

Triangulating with our siesmogiegometeremetrics, we determined that the nuclear device was almost certainly some 800m to the south of my position, and my element was now neck deep in urban combat with a squad or two of enemies streaming in from the direction of the objective. CO wanted us to make a movement to the objective, but breaking out meant having enemies behind us still in the town, while assaulting into the enemy held forest. I reported that the number of enemies attacking us from the south would likely make it easier for the CO, Charlie, and the other elements to make it to the objective themselves, the CO agreed, and so my 'assault squad' turned into the screening squad. I was trying to make movement south when possible, but as long as the enemy kept attacking us and not the rest of the platoon, we were doing our job.

Eventually we shredded enough of the enemy, the device truck was recovered, and we were able to extract. Some of my subordinates had been wounded, but to my memory none lost their lives. Great success.

Nightlight
Success was not going to be tolerated for another mission, of course. This time we stepped onto some dark and spooky hills on Altis, only illuminated every twenty seconds or so by a burst of flares. Everything seemed to be going kind of okay, including the first round of shooting. We had rocky, elevated positions, and the enemy was caught in a valley between Alpha and Bravo.

Then they rolled forward with BMPs. I think our tank only ever caught site of one or two of the BMPs. I attempted to spend some AT on the nearest one, spotted by Fer. The first rocket was either short or insufficient. The second rocket was definitely short as I had shifted position and have become so accustomed to range finders. The third rocket was on target, seemed to destroy the BMP. But they still had another 4 or 5 rolling around down there. I saved the last one for anything that got close, and sure enough one went cruising down the valley floor straight towards the engineers and the tank. I tried to hit this one as well, but fell impotently short, again. Gotta go back to the range.

Somewhere during this Alpha got mostly chewed up apparently. And Bravo was dry on AT and starting to run out of FAKs. The next move was to try to consolidate with the engineers and escort our tank closely, but that meant sacrificing our hilltop and getting intermixed in the valley. It went about as well as expected, and the overwhelming enemy numbers made short work of us in the dark patches of trees at the bottom of the valley.

Livgarde 2000
Fortunately we decided the next operation in daylight. Or at least, tried to but a storm had rolled in and brought fog with it. We had a lot of toys with us, I was flying a littlebird gunship, same as GeEom, and we had Krok in the closest thing to an A10. This, coupled with the two .50 cal m113s would have been excellent tools for dealing with enemy fortifications and vehicles from a distance, only none of us could really see anything.

Aside from the line of sight difficulty, I think there is definite lack of comfort with coordinating air assets in an operation of this scale, it's quite rare that any of us (to my knowledge) get to use this number of assets in this large of an AO. In hindsight I probably should have been on CC so that I could prosecute targets as Alpha called them rather than waiting for the FAC to play telephone and relay them to me. Or at least used the earlier calls for better situational awareness when I do get called to make a gun run. I'm not sure how effective our air power was overall. I personally only scored four kills on infantry, and lost three airframes in the process. I know GeEom got hit and went down permanently early on, and Kork in the A10 spent most of the mission saying 'fuck this fog'. I think he killed a BRDM or two at least.

Aside from the fog, I kept taking miscellaneous rounds of a high caliber from some vehicles, and 3 TIMES had fuel leaks that forced me to set down. I never managed to land and plug the leak in time to have any fuel left to make it back to base, and I would consistently get the fuel leak before doing more than a burst or two of miniguns and maybe popping a rocket off. Excellent suppression of enemy aircraft by the enemies goddam. I was fortunate to have benevolent American overseers help me back to base after the first two forced landings, if nothing else.

The finale of this mission was excellent arma shit for me. I had been downed for the third time, and told by the FAC to recover a friendly vehicle to pick up the CO element who (along with the surviving ground forces) were getting overrun a few hundred meters from the primary objective. Before I got to the vehicle the FAC got killed I think, so I rolled down the street to try to find any survivors. I came across an M113 crewed by Teizan and Nikko, and peaked my head around the shed they were hiding behind and promptly got shot. I don't know if the M113 knew I got downed then and there, and they drove off. I lay bleeding on the ground, I heard gunshots about 100m away, I heard the .50 cal rattling off of the M113, but everything seemed distant.

And then I started hearing Polish right on top of me. I cried for help in case any surviving friendlies were still around, but heard nothing back. A polish rifleman ran across my body and towards the sound of the M113 engine. Another minute passed. I don't know why they came back, or if they had any reason to believe I was alive, but suddenly I heard the sound of that glorious M113 engine getting louder. I cried out again, heard Teizan call back to me. He ran up, plugged an enemy nearby, and started reviving me. He cut it close, we started taking fire as I was getting up. He shouted to get aboard the vehicle, I didn't need to be told twice. I was stuffed inside of this hollow metal box, it has a lovely amount of space in it when it's only you in the passenger compartment. I heard Teizan calling out for any other friendlies in the area, firing the .50 cal somemore, but soon it was clear that no one else around. We pulled out. Several strafing runs by the CAS plane on the primary objective granted us a partial success, we didn't get to ID the bodies ourselves but the targets got got. That's what counts.

Lost Platoon
Nighttime, Jungle, a few shitty bunkers to stuff a couple dozen people into. I offered to set my team up on the forlorn hope position, a hundred meters up the hill, with no cover between us and the command bunker. Falling back was not an option.

Didn't matter to me of course, I got killed by the like 3rd enemy who took a couple very deliberate shots at me and killed me instantly. Or maybe I got the true Vietnam fragging experience. Either way, I had a quick death which is more than can be said of the rest of the platoon.

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